Every run follows the same loop. Here's how it works step by step.
You begin with 5 dice, 3 rolls per round, and 3 score slots per trial. Your goal: earn enough souls to survive each trial.
Click Roll to throw your dice. You get 3 rolls per round. Between rolls, click dice to hold them - held dice keep their value while the rest reroll.
After rolling, pick a category on the scorecard. Your dice are scored and converted into souls. Each category can only be used once. You have 3 score slots per trial - once they're used, the trial ends.
Each trial has a soul target. Earn enough souls from your score slots to pass. Fall short and your run is over. Trials get harder as you go.
After passing a trial you earn sigils. Spend them in the shop to summon new demons from 2 random offerings.
Equip up to 3 demons. Each has a passive (always active) and an active ability (cooldown-based). Demons level up as you progress, making their powers stronger.
Repeat the loop across 50 trials. Build your demon team, grow stronger, and climb the leaderboard.
Your scorecard works like Yahtzee. Here's every category.
Score the sum of all dice showing that number.
| Category | How to Score | Example |
|---|---|---|
| Ones | Sum of all 1s | 1, 1, 3, 4, 5 = 2 |
| Twos | Sum of all 2s | 2, 2, 2, 4, 6 = 6 |
| Threes | Sum of all 3s | 3, 3, 3, 1, 5 = 9 |
| Fours | Sum of all 4s | 4, 4, 1, 2, 3 = 8 |
| Fives | Sum of all 5s | 5, 5, 5, 5, 1 = 20 |
| Sixes | Sum of all 6s | 6, 6, 1, 2, 3 = 12 |
Score 63+ across the upper section to earn a 35-soul bonus.
Match dice patterns to score.
| Category | What You Need | Score |
|---|---|---|
| Three of a Kind | 3+ matching dice | Sum of all dice |
| Four of a Kind | 4+ matching dice | Sum of all dice |
| Full House | 3 of one + 2 of another | 25 |
| Small Straight | 4 in a row (e.g. 1-2-3-4) | 30 |
| Large Straight | 5 in a row (e.g. 2-3-4-5-6) | 40 |
| Occulto | All 5 dice match | 50 |
| Chance | Any combination | Sum of all dice |
A few hard-earned insights to sharpen your runs.
Hold dice between rolls to build toward a scoring category. Don't waste rolls - every held die is a step closer to the combo you need.
Scoring 0 still uses a slot - choose wisely. A wasted slot in an early trial can end your run before it even begins.
Demons are the key to big scores - their passives multiply your rolls. Build a team that complements your scoring strategy.
Watch the upper bonus - hitting 63 earns 35 extra souls. That bonus can be the difference between surviving a trial and falling short.