How to Play

Roll, score, survive, shop, repeat

The Run

Every run follows the same loop. Here's how it works step by step.

Start

Start a Run

You begin with 5 dice, 3 rolls per round, and 3 score slots per trial. Your goal: earn enough souls to survive each trial.

Roll

Roll Your Dice

Click Roll to throw your dice. You get 3 rolls per round. Between rolls, click dice to hold them - held dice keep their value while the rest reroll.

Score

Score a Category

After rolling, pick a category on the scorecard. Your dice are scored and converted into souls. Each category can only be used once. You have 3 score slots per trial - once they're used, the trial ends.

Survive

Survive the Trial

Each trial has a soul target. Earn enough souls from your score slots to pass. Fall short and your run is over. Trials get harder as you go.

Shop

Visit the Shop

After passing a trial you earn sigils. Spend them in the shop to summon new demons from 2 random offerings.

Summon

Summon Demons

Equip up to 3 demons. Each has a passive (always active) and an active ability (cooldown-based). Demons level up as you progress, making their powers stronger.

Push

Push Further

Repeat the loop across 50 trials. Build your demon team, grow stronger, and climb the leaderboard.

Scoring

Your scorecard works like Yahtzee. Here's every category.

Upper Section

Score the sum of all dice showing that number.

CategoryHow to ScoreExample
OnesSum of all 1s1, 1, 3, 4, 5 = 2
TwosSum of all 2s2, 2, 2, 4, 6 = 6
ThreesSum of all 3s3, 3, 3, 1, 5 = 9
FoursSum of all 4s4, 4, 1, 2, 3 = 8
FivesSum of all 5s5, 5, 5, 5, 1 = 20
SixesSum of all 6s6, 6, 1, 2, 3 = 12

Score 63+ across the upper section to earn a 35-soul bonus.

Lower Section

Match dice patterns to score.

CategoryWhat You NeedScore
Three of a Kind3+ matching diceSum of all dice
Four of a Kind4+ matching diceSum of all dice
Full House3 of one + 2 of another25
Small Straight4 in a row (e.g. 1-2-3-4)30
Large Straight5 in a row (e.g. 2-3-4-5-6)40
OccultoAll 5 dice match50
ChanceAny combinationSum of all dice

Pro Tips

A few hard-earned insights to sharpen your runs.

Dice Control

Hold dice between rolls to build toward a scoring category. Don't waste rolls - every held die is a step closer to the combo you need.

Slot Management

Scoring 0 still uses a slot - choose wisely. A wasted slot in an early trial can end your run before it even begins.

Demon Synergy

Demons are the key to big scores - their passives multiply your rolls. Build a team that complements your scoring strategy.

Upper Bonus

Watch the upper bonus - hitting 63 earns 35 extra souls. That bonus can be the difference between surviving a trial and falling short.