Demon Compendium

72 Demons of the Ars Goetia

King

Kings

14 demons

Game-warping passives and devastating actives. Extremely rare.

Andromalius
Passive Carry 1 extra demon, but shop prices are doubled
Active Clone Score - Copy your best score into an empty slot
Asmoday Reworked
Asmoday
Passive x2 for all other equipped demons' passives (souls and mult)
Active Uncontrollable - Exile Asmoday for 3-7 hands. On return, gain +0.5 xMult per hand away (permanently stacks)
Astaroth
Passive +2 mult, but you only roll 4 dice
Active Freeze & Shatter - Lock all dice, then shatter and reroll next turn
Bael
Passive +1 mult when 3 or more dice match
Active Void Touch - Curse a random die to 0, gain x3 mult
Balam
Passive +3 mult, but a random category is locked
Active Bonus Rolls - Gain 3 free rerolls
Beleth
Passive +1 mult for each filled upper category
Active Clone Score - Copy your best score into an empty slot
Belial Reworked
Belial
Passive Scoring a Full House, Large Straight or Occulto generates a fresh standard die
Active Offering - Consume a held die. Belial gains +1 permanent xMult. Stacks across the run.
Eligos
Passive +40 bonus souls for each die in a consecutive run
Active Trigger Ally - Activate a random ally demon's ability
Furfur
Passive Randomly rerolls a die; gain +1 mult if the reroll improves it
Active Chaos Reroll - Reroll ALL your dice, ignoring holds
Gaap Reworked
Gaap
Passive xMult equal to the total current AP across all your equipped demons
Active Restore All AP - Refill every other demon's ability points in one command (Gaap's own AP capped at 1)
Paimon
Passive +1 mult on any Straight
Active Metamorphosis - Odd dice go up by 1, even dice go down by 1
Purson
Passive Upper bonus triggers 18 souls earlier
Active Gamble Souls - Flip a coin: double or halve your souls
Vine
Passive +30 bonus souls whenever you score
Active Sacrifice Souls - Burn 30% of your souls, gain x4 mult next score
Zagan
Passive Everything in the shop costs 3 less
Active Steal from Target - Lower the trial goal by 15 and gain 15 sigils
Greater

Greater Demons

21 demons

Strong synergy builders with powerful scaling potential.

Aim
Passive +20 bonus souls for each die showing 1 or 2
Active Chaos Reroll - Reroll ALL dice, ignoring holds
Amon
Passive +50% bonus when you have a pair and different values
Active Face Transfigure - Hold a die, permanently graft its face onto another
Bathin
Passive +10 bonus souls for each trial beaten this run
Active Split Die - Highest die breaks into two smaller dice
Berith Reworked
Berith
Passive Every 20 sigils you have, gain 1x mult
Active Transmute - Transmute a die directly into sigils
Botis
Passive +30 bonus souls for each group of matching dice
Active Shuffle Dice - Randomly rearrange all dice values
Buer
Passive +20 bonus souls for each die in a consecutive run
Active Split Die - Highest die breaks into two smaller dice
Bune
Passive +20% on lower scores and +2 bonus souls
Active Sacrifice Souls - Burn 30% souls, triple next score
Foras Reworked
Foras
Passive +30 souls per level when scoring 3+ matching dice
Active Reset Category - Wipe a filled scorecard slot and reuse it
Forneus
Passive +0.5% bonus for each point dice total is above 15
Active Exploding Dice - Every 6 spawns a bonus die
Glasya-Labolas
Passive +30% bonus for each die matching most common value
Active Void Touch - Curse a die to 0, triple your score
Ipos
Passive +20% bonus for each category filled
Active Trigger Ally - Activate a random ally demon's ability
Marbas
Passive +30 bonus souls on every score
Active Steal from Target - Lower trial goal by 10, gain 10 sigils
Marchosias
Passive +20% bonus for each roll used this round
Active Bonus Rolls - Gain 2 free rerolls
Morax Reworked
Morax
Passive +10 bonus souls per die beyond starting 5
Active Chaos Dice - Force a final roll, score with x0.1 per die multiplier
View talent tree →
Naberius Reworked
Naberius
Passive +20 souls each level for every demon in your legion
Active Dignity - Add an AP face to a chosen die. Score the face to earn an AP card
Sallos
Passive +50% bonus when you have any pair
Active Face Transfigure - Hold a die, permanently graft its face onto another
Sitri
Passive +30% bonus for each even die showing
Active Gamble Souls - Flip a coin: double or halve your souls
Stolas Reworked
Stolas
Passive +10 souls per mult face in your pool, scaled by level
Active Precious Stone - Add a +10 mult face to a random die
Valac
Passive +30 bonus souls on Occulto
Active Gamble Souls - Flip a coin: double or halve your souls
Vassago
Passive +20 bonus souls for each empty category
Active Invert Dice - Flip all dice (1↔6, 2↔5, 3↔4)
Zepar
Passive +20% bonus for each die showing 5 or 6
Active Metamorphosis - Odd +1, even -1
Lesser

Lesser Demons

37 demons

Your early-game backbone. Simple but effective when upgraded.

Agares
Passive +10 bonus souls for each die showing 2
Active Invert Dice
Alloces Reworked
Alloces
Passive +10 souls per level on upper section scores
Active Fortify - Roll a die to boost that upper category's mult until you score
Amdusias
Passive +10 bonus souls when 3+ dice match
Active Shuffle Dice
Amy Reworked
Amy
Passive +1 mult per level for each matching pair
Active Blaze - Set a die ablaze; on score it goes molten (+5 mult) and fire spreads to adjacent dice (40% per side)
Andras Reworked
Andras
Passive +10% permanent multiplier each time a bloodmarked die is held through a roll
Active Blood Ritual - Mark a die with blood
View talent tree →
Andrealphus Reworked
Andrealphus
Passive +5 mult per die in your pool whose face count has been expanded past six
Active Inscribe - Etch 3 random face copies + 1 AP face onto a chosen die
Barbatos Reworked
Barbatos
Passive Lucky Find - 5% per die to discover +50 souls per level
Active Scramble - Crack open eggs for prizes or zombie birds
Bifrons Reworked
Bifrons
Passive Two-Faced - Odd dice total: +1 mult per level. Even: nothing
Active Double or Nothing - Coin flip: win doubles score, lose whiffs to 0
Camio
Passive +10% bonus when dice total is 20+
Active Shuffle Dice
Cimejes Reworked
Cimejes
Passive +1 mult for every Infernal pack opened this run
Active Gold Dust - Mark a die with gold dust. 10% chance per gold die to earn 5 sigils when scoring
Crocell Reworked
Crocell
Passive Hidden Treasures - +30 souls per die with a modified face
Active Turn to Stone - Petrify a die for +30 souls every score
Dantalion Reworked
Dantalion
Passive Replays your most played hand two more times
Active Wild Dice - All dice become wild for one hand
Decarabia Reworked
Decarabia
Passive +3 mult per level for each scored hand whose category was not played last trial. Streak persists across trials.
Active Mimic - Spawn a temporary die for the hand whose six faces all match a chosen face from your pool
Focalor Reworked
Focalor
Passive +5 mult per level when scoring a hand category tied for least-played across the run
Active Drown - Mark a category. Counts as 0-played until you score it.
Furcas Reworked
Furcas
Passive 20% bonus XP for all reworked demons in your legion
Active Gift Level - Sacrifice 1 permanent roll to level up another demon
Gremory
Passive +10 bonus souls when scoring Full House
Active Clone Score
Gusion Reworked
Gusion
Passive +5 mult per level when the current dice total exceeds your last scored hand's total
Active Echo - Pick a past hand from the run, then pick a category to fill with that score
Haagenti Reworked
Haagenti
Passive Bonus souls equal to your sigil count when you score
Active Devour Dice - Eat a die, graft a x2 mult face onto another
Halphas Reworked
Halphas
Passive Every 2 upper section scores, generate a free die
Active Load the Cannons - Sacrifice 1 held die for a permanent roll
Haures Reworked
Haures
Passive Each crit permanently adds +10 to crit damage. Stacks infinitely
Active Guaranteed Crit - 100% crit chance for the next hand
Leraje Reworked
Leraje
Passive Day: +5 souls per level. Night: +5 mult per level
Active Nightfall - Shroud the trial in darkness
Malphas Reworked
Malphas
Passive +1 mult per blank face anywhere in your dice pool
Active Bomb - Plant a fuse on a die. On detonation it spawns an exploded die showing whatever face it landed on.
Murmur Reworked
Murmur
Passive +5 souls per level for every die killed this run
Active Turn Undead - Turn a die undead (all x2 mult faces, rots after 5 hands)
Orias Reworked
Orias
Passive Star-Cursed - each Chance hand scored permanently gains +5 Luck
Active Read the Tarot - Draw 1 card from the Infernal or Covenant pack mid-trial
Orobas
Passive +10 bonus souls for each die showing 5
Active Face Transfigure
Ose Reworked
Ose
Passive Upgrades Small and Large Straight base mult to 5
Active Wild Die - Turn a die wild (counts as any face)
Phenex Reworked
Phenex
Passive Immolate - +10 souls per level for each whiff this run, stacks permanently
Active Rebirth - Sacrifice this hand (score 0) to double your next score
Raum
Passive +10 bonus souls when scoring lower section
Active Steal from Target (5)
Ronove Reworked
Ronove
Passive Voice for the Humble - every Ones score permanently bakes +10 souls per level into the Ones cell for the rest of the run
Active Acolyte - summon a die whose six faces are all 1. Persists for the run, stacks on multiple casts
Sabnock Reworked
Sabnock
Passive High Roller - +5 souls per level for each die showing 4, 5, or 6
Active Wound - Slash a die: lower keeps faces 1-3, upper keeps 4-6; the rest become inert wounded faces
Samigina
Passive +10 bonus souls when score is 8+
Active Clone Score
Seere Reworked
Seere
Passive +10 souls per hand for each die banished this run
Active Banish - Sacrifice a die as x1.5 mult for one hand, trap it in the void for the trial
View talent tree →
Shax Reworked
Shax
Passive +50 bonus souls per blank face in your dice pool
Active Unseen Veil - Free reroll of unheld dice, 1s and 2s become blank
Uvall
Passive +10 bonus souls for each die showing 6
Active Gamble Souls
Valefor Reworked
Valefor
Passive Thieves' Honour - every die earns +1 streak per scored hand it survives without being held during any roll. +1 mult per streak point
Active Pardoned - target a die. The next held-roll streak reset is skipped instead. Lasts one hand
Vapula Reworked
Vapula
Passive Apprentice's Progress - +1 mult per ability used this trial
Active Trigger Ally - Fire a random ally demon's ability for free
Vepar Reworked
Vepar
Passive Dead Anchor - +100 bonus souls on Four of a Kind
Active Chain - Link dice together so they always roll the same face and share all effects

The Summoner's Shop

After most trials, the Summoner's Shop offers 2 random demons to summon and the option to open Infernal or Covenant packs. You hold up to 3 demons by default, expandable to 7. Selling a demon refunds 30% of their cost.

Higher-rank demons are rarer: Kings ~0.5%, Greaters ~4.5%, Lessers ~95%. The Luck stat improves these odds.

RankCostBase Drop Rate
King30 Sigils~0.5%
Greater20 Sigils~4.5%
Lesser10 Sigils~95%

Demon offerings can be rerolled for 5 sigils the first time (rising +5 per reroll within that visit).

At every choice node, you decide between the Summoner's Shop and the new Shady Dealer, who sells items instead of demons.

The Shady Dealer

At every choice node you can visit a hooded figure who sells items instead of demons. Items occupy a new bottom-left slot bar (max 3 equipped) and grant passive effects, active abilities, or one-shot consumables drawn from Solomonic and biblical apocrypha. The Dealer offers 2 random items per visit.

Pricing by Ritual

Item costs scale with the ritual you're in. The Dealer's wares get more expensive as the angels above you get hungrier.

RitualTierCost per Item
Ritual 1Tier 120 Sigils
Ritual 2Tier 240 Sigils
Ritual 3Tier 360 Sigils
Ritual 4Tier 480 Sigils
EndlessTier 5+100 Sigils (cap)

Items can be right-clicked to discard. Items with charges show their charge count in the slot UI.

The full item roster is in the Items section below.

Items

The Shady Dealer sells 20 items drawn from the Solomonic and biblical apocrypha. Items occupy your bottom-left slot bar (max 3 equipped) and grant passive effects, active abilities, or one-shot consumables. Hover any item below to read its effect.

Almadel
ALMADEL
AlmadelReveals the upcoming boss on the progression bar long before you'd normally see them. Passive.
Azazel's Dagger
AZAZEL'S DAGGER
Azazel's DaggerDeals 2 damage to the boss in a fight. One charge, then the dagger is gone.
Brass Vessel
BRASS VESSEL
Brass VesselEach boss defeated grants +1 permanent scoring slot for the rest of the run. Persists even if the vessel is sold.
Heptameron
HEPTAMERON
HeptameronOnce per ritual, lets you reroll the upcoming boss for a different angel of the same tier.
Trumpet of Joshua
TRUMPET OF JOSHUA
Trumpet of JoshuaYou always strike first against every angel. The boss-fight coin flip is skipped entirely.
Hiram's Gold
HIRAM'S GOLD
Hiram's GoldEvery Occulto score grants 10% of its souls as bonus sigils.
Manna Jar
MANNA JAR
Manna JarGain +5 sigils every time you score a non-whiff hand. Stacks with Hiram's Gold on Occultos.
Dark Pentacle
DARK PENTACLE
Dark PentacleBlocks the first incoming damage in every boss fight. Re-arms after each boss is defeated.
Whispered Geas
WHISPERED GEAS
Whispered GeasScoring your least-played category of the run grants 1 AP card. Ties qualify.
Summoner's Triangle
SUMMONER'S TRIANGLE
Summoner's TriangleActive. One charge. Sacrifice 2 equipped demons to summon a random un-equipped King in their place at level 1.
Hexbreaker
HEXBREAKER
HexbreakerActive. 5 charges. Reverts a chosen die to a vanilla d6, clearing every state, mark, and modification.
Tabernacle Veil
TABERNACLE VEIL
Tabernacle VeilOnce per run, automatically saves a failing trial. Pure survival - no souls or sigils awarded.
Witch's Ladder
WITCH'S LADDER
Witch's LadderCarries +1 mult per scoring slot used last trial into your next trial's first score.
Brazen Yoke
BRAZEN YOKE
Brazen YokeDemons purchased from the Summoner's Shop arrive at level 3 instead of level 1.
Reliquary Vial
RELIQUARY VIAL
Reliquary Vial+1 banked roll at the start of every trial. Banked rolls accumulate if unspent.
Aaron's Rod
AARON'S ROD
Aaron's RodActive. Once per ritual, choose Day or Night to override the rest of the ritual's day-night cycle. Charge restores when the next boss falls.
Sortilege
SORTILEGE
SortilegeAt the start of every trial, a random scoring category gets +10 mult and a gold star.
Sword of Flames
SWORD OF FLAMES
Sword of FlamesYour second score in every trial is a guaranteed crit.
Watcher's Blood
WATCHER'S BLOOD
Watcher's Blood10% chance to refund the AP cost on any active ability your demons cast.
Mammon's Tongue
MAMMON'S TONGUE
Mammon's TongueAll shop purchases (demons, packs, and dealer items) cost 25% less.

Infernal Packs

Cost: 5 sigils base, multiplied by 1.2x per purchase until it caps at 30, after which each purchase adds a flat +5. Each pack gives you 3 upgrade cards - pick one. These are run-wide upgrades that apply to everything.

UpgradeWhat It DoesValues (C/U/R/E/L)
Bonus DiePermanently adds +1-2 dice to your pool1 / 1 / 1 / 2 / 2
Sigil Gain+5-25 bonus sigils per trial completed5 / 10 / 15 / 20 / 25
Luck+10-50 Luck (better pack rarities, higher-rank demons)10 / 20 / 30 / 40 / 50
Score Slot+1-2 extra scoring slots per trial (Uncommon+)0 / 1 / 1 / 2 / 2
Crit Chance+1-5% crit chance (on top of the 2% base)1 / 2 / 3 / 4 / 5
Crit Damage+5-20% crit damage (Uncommon+)0 / 5 / 10 / 15 / 20
Sigil WindfallInstant 10-50 sigils on pick10 / 20 / 30 / 40 / 50
Bonus Roll+1-5 rolls per round this run1 / 2 / 3 / 4 / 5

CommonUncommonRareEpicLegendary

Covenant Packs

Same pricing curve as Infernal. Only available when you have equipped demons. Each upgrade targets one of your equipped demons.

UpgradeWhat It DoesValues (C/U/R/E/L)
Passive Boost+1-5 permanent boost to the demon's passive value1 / 2 / 3 / 4 / 5
AP RestoreRefill +1-5 AP for the chosen demon1 / 2 / 3 / 4 / 5
Max AP+1-2 to the demon's max AP cap (Epic+)0 / 0 / 0 / 1 / 2
Demon XP+25-150 XP (progress toward the next level)25 / 50 / 75 / 100 / 150
Category Mult+1-5 mult on a chosen category (no demon target)1 / 2 / 3 / 4 / 5
Note: Reworked demons with full talent trees block direct Passive Boost scaling - their talents are the intended upgrade path instead.

Dice Faces

A die's faces can be transformed by demons, packs, or talents. Different face types interact with scoring differently.

Normal Normal Standard pips 1-6. Scores by value.
Blank Blank Scores 0. Excluded from pattern checks. Fuels Shax's passive.
xMult xMult Multiplies the running total. Variants: x0.5, x1.5, x2, x3, x4.
AddMult AddMult Adds a flat mult bonus (e.g. +10 mult). Stolas's Precious Stone.
Wounded Wounded Inert. Doesn't score and doesn't count as blank. Sabnock's Wound.
AP Face AP Face Score it to earn a +1 AP card for any demon. Naberius's Dignity.
Unusable Unusable Void-trapped. Scores 0 and can't be used. Result of Seere's Banish trap.
Non-normal faces are excluded from lower-section pattern checks (e.g. a blank die won't complete a Straight). They still count toward Chance totals where they add non-zero value.

Dice States & Marks

States are transient overlays applied to dice. Marks are a special kind of permanent visual flag. A die can hold one mark and one state at a time.

Marks

Bloodmark Bloodmark Hold through rolls to trigger Andras's mult chance.
Gold Dust Gold Dust 10% per gold die to earn 5 sigils when scoring (Cimejes).

States

StateEffectSource
NormalBaseline. No modifiers.Default
LockedCan't reroll. Lasts until cleared.LockDieAtValue, Freeze & Shatter
WildCounts as any face for scoring. Clears on round start.Ose (Wild Die), Dantalion (Wild Dice)
Ablaze / MoltenSpreads fire to neighbours on score; +5 mult each when molten.Amy (Blaze)
BanishedExcluded from scoring. Skips rolls. Cleared next round.Seere (Banish)
Banish MultSkips rolls but grants x1.5 mult for one hand.Seere (Banish, first hand)
Banish TrappedStuck in the void for the rest of the trial. Inert.Seere (Banish, after first hand)
BlessedTagged for blessing effects (talent- and future-expanded).Various
CursedTagged for curse effects (talent- and future-expanded).Various

Die Types

Permanent die identities. A die has exactly one type at a time.

Standard Standard A regular six-sided die. What every pool starts with.
Petrified Petrified Rolls only once per hand. Auto-holds. Untargetable. Grants +30 souls every score. Crocell's Turn to Stone.
Undead Undead All six faces become x2 mult. Decays over 5 hands and melts away. Murmur's Turn Undead.

Demon Leveling, AP and XP

Demons start at Level 1 and cap at Level 25. Level multiplies passive and active base values directly. Reworked demons earn 1 talent point per level on top.

Passive Value = Base × (1 + Passive Boost) × Level
Active Value = Base × Level + Active Boost

Ability Points (AP)

Each demon has its own pool of AP. Actives cost AP. AP regenerates by scoring (demons earn AP from scoring events). Most demons start with 0 or 2 AP, cap at 5. Reworked demons often have custom caps - Gaap is capped at 1, Seere at 4.

XP & Gaining Levels

Demons earn XP when they contribute meaningfully to a score. Enough XP triggers a level-up. You can also feed them directly with Covenant Demon XP cards, or use Furcas's Gift Level active to trade one permanent roll for an instant level-up.

Example: A demon with +30 passive souls at Level 1 gives +30. At Level 3 it gives +90. Add a Passive Boost of +4 and it becomes 30 × (1+4) × 3 = +450.

Talent Trees

Reworked demons only. A full 3-branch talent tree replaces the legacy binary talent pick.

  • 24 talent points total, 1 per level-up
  • 3 branches per demon, each with exactly 17 rankable points
  • Tier unlocks are gated by points spent in that branch (not global)
  • Capstone sits at tier 12 - the peak ability for that specialisation
  • Branches are thematic: offensive, defensive, utility. You cannot max all three in a single run

Non-reworked demons still use the legacy binary talent picks at Level 3 and Level 5 until they receive their full rework.

Design the perfect build in the Talent Planner.

Boss Battles & Angels

A run is now four rituals long. Each ritual ends with an angel descending to test Solomon. Boss fights are 1-vs-1 duels on a shared scorecard. Beating the final angel - the Archangel Michael - completes the run and unlocks endless mode.

How It Works

  • Both sides start with 4 HP
  • Every fight opens with a coin flip - call heads or tails. The result decides who plays first for the entire battle
  • Each round, whoever's turn it is scores into a category, then the other side scores
  • Whoever scored higher deals 1 damage. Ties deal nothing
  • Your demon passives still apply. Most actives too - a few are blocked in boss mode
  • The Trumpet of Joshua item skips the coin flip entirely while equipped - you always strike first

Showdown

If only 1 category remains and the score is tied, a Showdown triggers. The winner deals 2 damage. Showdown ties replay until someone wins.

Ritual Progression

Each ritual is the familiar 17-node progression (trials, shops, choice nodes, boss). Cleared bosses gate the next ritual.

RitualTierAngel
Ritual 1Tier 1Sariel or Cassiel
Ritual 2Tier 2Uriel
Ritual 3Tier 3Metatron
Ritual 4Tier 4 - FINALMichael

The Five Angels

Sariel

SARIEL

Angel of Guidance — Tier 1

Passive: scores 20% higher on upper section categories. Prefers Sixes.

Signature: after filling 2 upper categories, she claims one of your rerolls for the fight. Stolen rerolls are restored when the fight ends.

Cassiel

CASSIEL

The Silent Watcher — Tier 1 (alternate)

Passive: a reserved angel who scores in absolute silence, refusing to commit to any category until the final round. Punishes greedy play.

Signature: banks his round-by-round potential and unleashes everything in the showdown.

Uriel

URIEL

The Light of God — Tier 2

Passive: burns bright. Scores aggressively into upper-section categories and pushes for high single-round damage.

Signature: rerolls more than any T1 boss - any unfavourable hand gets a second look.

Metatron

METATRON

Voice of the Throne — Tier 3

Passive: speaks with growing authority - +10% to all his scores for every category he has filled this fight.

Signature - The Naming: at fight start, names five random scoring categories. While unfilled by you, his scores in those are doubled. Steal them quickly.

Michael

MICHAEL

The Archangel — Tier 4 — FINAL

Passive: scales hardest of any boss. Rerolls most. Scores roughly 3x what a T1 angel does in the same hand.

Signature - Silence: silences one of your equipped demons for the rest of the fight. The chosen demon contributes no passive and cannot be activated. He's the one who gave you the ring. He has come for it back.

Beating Michael completes the run, plays a bespoke endgame sequence, and unlocks endless mode. Endless runs continue past ritual 4 with escalating boss tiers.