Demon Compendium

72 Demons of the Ars Goetia

King

Kings

14 demons

Game-warping passives and devastating actives. Extremely rare.

Andromalius Reworked
Andromalius
Passive +1 xMult per level for each demon in your legion
Active Bonus Demon Slot - Adds another demon slot
Asmoday Reworked
Asmoday
Passive x2 for all other demon passives
Active Uncontrollable - Exile Asmoday for 3-7 hands. On return, he gains +0.5 xMult permanently.
Astaroth
Passive Gain +2 mult, but you only roll 4 dice
Active Freeze and Shatter - Lock all dice, then shatter and reroll them next turn
Bael
Passive Gain +1 mult when 3 or more dice match
Active Void Touch - Curse a random die to 0, but x3 mult score
Balam
Passive Gain +3 mult, but a random category is locked
Active Extra Roll - Gain 3 extra rolls
Beleth
Passive Gain +1 mult for each filled upper category
Active Clone Score - Copy your best score into an empty slot
Belial Reworked
Belial
Passive Scoring a Full House, Large Straight or Occulto generates a standard die
Active Offering - Consume a die. Gain +1 permanent xMult.
Eligos
Passive Gain 40 souls for each die in a consecutive run
Active Split Die - Your highest die breaks into two smaller dice
Furfur
Passive Randomly rerolls a die; gain +1 mult if it improves
Active Reforge - Reroll ALL your dice, ignoring holds
Gaap Reworked
Gaap
Passive Gain xMult equal to total current AP across your legion
Active Restore All AP - Refill all other demons' ability points
Paimon
Passive Gain +1 mult on any Straight
Active Metamorphosis - Odd dice go up by 1, even dice go down by 1
Purson
Passive Upper bonus triggers 18 souls earlier
Active Gamble Souls - Flip a coin: double or halve your souls
Vine
Passive Gain 30 souls whenever you score
Active Sacrifice Souls - Burn 30% of your souls, x4 mult next score
Zagan
Passive Everything in the shop costs 3 less
Active Steal from Target - Lower the trial goal by 15 and gain 15 sigils
Greater

Greater Demons

21 demons

Strong synergy builders with powerful scaling potential.

Aim Reworked
Aim
Passive +20 mult per level on your first roll, halved by each reroll this hand
Active Conviction - Roll once per hand for the rest of this trial, but earn 2 sigils each hand you play
Amon
Passive Gain +0.5 mult when you have a pair and different values
Active Face Transfigure - Graft a copy of the chosen face onto the face of your target die
Bathin Reworked
Bathin
Passive Infernal pack card values are multiplied by level
Active Lapidary's Choice - Grant a scorecard category +Level base mult, permanent for the run.
Berith Reworked
Berith
Passive Every 10 sigils you have, gain +5 mult per level
Active Transmute - Transmute a die directly into 10 sigils
Botis Reworked
Botis
Passive Whetted Edge - every crit landed while equipped permanently grants +5 mult per level
Active Whetstone Die - Convert a die into a Whetstone Die. All six faces are wounded, the type changes to Whetstone (+5% crit chance while in pool). Face-brand cards can still replace individual wounded faces - the type stays Whetstone until the die is converted again.
Buer Reworked
Buer
Passive +5 mult per level for each roll you make this hand
Active Grease the Wheel - Trade two cards from your wallet for a permanent extra roll
Bune Reworked
Bune
Passive Every third upper score bakes +2 mult onto that category for the rest of the run
Active Grave Seed - Bury a die. When your passive next pays out, it rises as a Risen die with six faces drawn at random from the full pool - treasure or bones.
Foras Reworked
Foras
Passive 20 souls per level when scoring 3+ matching dice
Active Reset Category - Pick a filled scorecard category to wipe and reuse
Forneus
Passive Gain +0.01 mult for each point your dice total is above 15
Active Exploding Dice - Hold a die, then activate to lock that face as your explode number
Glasya-Labolas Reworked
Glasya-Labolas
Passive Marked dice contribute twice when scored - works with any mark
Active Prey Mark - Brand a die as prey. It gives +5 mult when scored, and Glasya counts every marked die twice - so his own brand lands as +10.
Ipos Reworked
Ipos
Passive Gain between 0 and 100 mult, rerolled with every roll of your dice
Active Chaos - Place a Chaos face on a chosen die. When scored, it reveals itself as a random ability face and fires as that face.
Marbas Reworked
Marbas
Passive +20 souls per level for every afflicted die in your pool - cursed, rabid, undead or petrified
Active Curse - Curse a chosen die. It can never roll or score, but your demons' contributions are amplified +10% for each cursed die.
Marchosias Reworked
Marchosias
Passive Gain +10 mult per level for each demon you've sold this run
Active Rabies - Infect a random die. A rabid die scores x2 (compounding), and each roll it has a 10% chance to spread to a neighbour. Lasts the trial.
Morax Reworked
Morax
Passive +5 mult per level for each die in your pool
Active Reforge - Choose a face from your dice. Every die carrying that face spins and lands on it.
Naberius Reworked
Naberius
Passive Gain 20 souls each level for every demon in your legion
Active AP Face - Choose a die to add an AP face. Score the face to earn an AP card.
Sallos Reworked
Sallos
Passive +10 mult per level for every afflicted die in your pool - cured or not
Active Cure - Cure a chosen die. The affliction's downside is lifted; its power remains.
Sitri
Passive Gain +0.3 mult for each even die showing
Active Gamble Souls - Flip a coin: double or halve your souls
Stolas Reworked
Stolas
Passive +10 souls per level per mult face in your pool
Active Mult Face - Choose a die to add a +10 mult face
Valac Reworked
Valac
Passive Every lower section score has a 1% chance, +1% per 4 Luck, to unearth a new die
Active Luck Face - Place a Luck face on a chosen die. Score the face to gain +2 Luck.
Vassago
Passive Gain 20 souls for each empty category
Active Invert Dice - Flip all dice (1s become 6s, 2s become 5s, etc.)
Zepar Reworked
Zepar
Passive +0.2 xMult for each barren face (blank or Lust) in your dice pool
Active Lust - Place a Lust face on a chosen die. When two Lust faces score together they couple, spawning a random card into your wallet.
Lesser

Lesser Demons

37 demons

Your early-game backbone. Simple but effective when upgraded.

Agares Reworked
Agares
Passive Gain 5 souls per level for each die showing 3 or lower
Active Quake - Slam the ground - every unheld die climbs 1 pip (held dice stand still)
Alloces Reworked
Alloces
Passive +10 souls per level on upper section scores
Active Fortify - Roll a die to fortify an upper section category, adding +1 mult per level to its base mult until you score
Amdusias Reworked
Amdusias
Passive Doubles the Occulto bonus
Active Crescendo - Your next Occulto scores the full bonus, ignoring your dice count
Amy Reworked
Amy
Passive +1 mult per level for each matching pair when scoring
Active Blaze - Set a die ablaze, causing it to become molten on score. Molten dice spread to adjacent dice (50% chance) and grant +5 mult each
Andras Reworked
Andras
Passive +1 mult per bloodmark trigger (1 in 5 chance per held bloodmarked die)
Active Blood Ritual - Mark a die with blood
Andrealphus Reworked
Andrealphus
Passive +1 mult per level per die in your pool whose face count has been expanded past 6
Active Inscribe - Etch new faces onto a die. 3 copies drawn from its current pool, plus 1 AP face.
Barbatos Reworked
Barbatos
Passive Each die has a 5% chance to discover +50 souls per level when scoring
Active Scramble - Crack open an egg to find a hidden prize
Bifrons Reworked
Bifrons
Passive Dice total odd: +5 mult per level. Even: nothing
Active Double or Nothing - Flip a coin: double your score or lose it all
Camio Reworked
Camio
Passive Each critical hit grants +5 sigils
Active Crit Face - Brand a die with a Crit face. Stacks the crit multiplier and guarantees the crit fires.
Cimejes Reworked
Cimejes
Passive +5 mult for every infernal pack opened this run
Active Gold Dust - Mark a die with gold dust. Each gold-marked die has a 5% chance to earn 5 sigils when scoring.
Crocell Reworked
Crocell
Passive Hidden Treasures - +30 souls per die with a modified face
Active Turn to Stone - Petrify a die - it only rolls once per hand but grants +30 souls every score
Dantalion Reworked
Dantalion
Passive Replays your most played hand 2 more times
Active Wild Dice - All dice become wild until the next score
Decarabia Reworked
Decarabia
Passive Each hand you play that wasn't played last trial extends a streak. +1 mult per level per streak count.
Active Mimic - Spawn a temporary die for this hand, copying a chosen face from your pool.
Focalor Reworked
Focalor
Passive +5 mult per level when scoring a hand tied for least-played.
Active Drown - Mark a category as drowned. Counts as 0-played until you score it.
Furcas Reworked
Furcas
Passive +20% bonus XP for all demons in your legion
Active Gift Level - Consume 1 permanent roll to gift another demon 1 level-up
Gremory Reworked
Gremory
Passive +10 souls per total demon level across your legion
Active XP Face - Choose a die to add an XP face. Score 3 XP faces to earn an XP card.
Gusion Reworked
Gusion
Passive +5 mult per level when your dice total exceeds the last hand's total.
Active Echo - Pick any past hand from your run, then pick a category to fill with that score. Consumes a score slot.
Haagenti Reworked
Haagenti
Passive Gain souls equal to your sigil count when you score
Active Devour Dice - Eat a die, then graft a x2 mult face onto another die
Halphas Reworked
Halphas
Passive Every 3 upper section scores, generate a free die
Active Load the Cannons - Sacrifice 1 held die for a permanent roll
Haures Reworked
Haures
Passive Each crit permanently adds +10 to crit damage. Stacks infinitely
Active Guaranteed Crit - Gain 100% crit chance for the next hand
Leraje Reworked
Leraje
Passive Day: +5 souls per level. Night: +5 mult per level
Active Nightfall - Shroud this trial in darkness
Malphas Reworked
Malphas
Passive +1 mult per void face (blank or wounded) in your dice pool
Active Bomb - Plant a bomb on a die. After 5 rolls of that die it detonates into an exploded die showing whatever face it landed on at detonation.
Murmur Reworked
Murmur
Passive Gain 20 souls per level for every die killed this run
Active Turn Undead - Turn a die undead - it keeps its faces and doubles your score. Rots away after 5 hands.
Orias Reworked
Orias
Passive Each Chance hand scored permanently gains 10 Luck
Active Read the Tarot - Draw 1 card from the Infernal or Covenant pack
Orobas Reworked
Orobas
Passive +1 mult per level for every card you buy this run.
Active Summon the Faithful - Favour a card so it gains +10% chance to appear in the shop, until you change it or sell Orobas
Ose Reworked
Ose
Passive +2 base mult per level to Small and Large Straights
Active Wild Die - Choose a die to turn wild
Phenex Reworked
Phenex
Passive +20 souls per level for each whiffed hand this run
Active Rebirth - Sacrifice this hand (score 0) to double your next score
Raum Reworked
Raum
Passive +5 mult per level when scoring a Full House
Active Sigil Face - Brand a die with a sigil. Score the face to earn 1 sigil.
Ronove Reworked
Ronove
Passive Each Ones score bakes +10 souls per level into the Ones cell - permanent for the rest of the run.
Active Acolyte - Summon a loyal Acolyte Die - all six faces show 1. Persists for the run.
Sabnock Reworked
Sabnock
Passive Gain 5 souls per level for each die showing 4 or higher
Active Wound - Wound a die, splitting it into two halves - one with the lower faces and one with the upper faces. Replaced faces become wounded.
Samigina Reworked
Samigina
Passive +1 mult per level for each die showing an even face
Active Dark Investment - Sacrifice all your sigils. In three trials, regain them doubled. One investment at a time.
Seere Reworked
Seere
Passive Gain 20 souls per level per hand for each die banished this run
Active Banish - Send dice into the void, making banished dice provide x1.5 for 1 hand but unusable for the rest of the trial.
Shax Reworked
Shax
Passive Gain 10 souls per level per blank face in your dice pool
Active Unseen Veil - Free reroll of unheld dice, 1s and 2s become blank
Uvall Reworked
Uvall
Passive +1 mult per modified face in your dice pool
Active Souls Face - Brand a die with a Souls face. Grants +20 souls when scored.
Valefor Reworked
Valefor
Passive +1 mult per unheld streak across all dice. Each die earns +1 streak per hand it stays unheld. Holding a die during a roll resets its streak.
Active Pardoned - Mark a die. The next time it would lose its Valefor streak by being held during a roll, the streak survives instead. Pardon is consumed and lasts one hand.
Vapula Reworked
Vapula
Passive +1 mult for every active ability cast this run
Active Trigger Ally - Activate a random ally demon's ability
Vepar Reworked
Vepar
Passive +50 souls per level when 3+ matching dice are scored
Active Chain - Hold a die, then activate to chain it to a target die. Chained dice always roll the same face

The Summoner's Shop

After most trials, the Summoner's Shop offers 2 random demons to summon and the option to open Infernal or Covenant packs. You hold up to 3 demons by default, expandable to 7. Selling a demon refunds 30% of their cost.

Higher-rank demons are rarer: Kings ~0.5%, Greaters ~4.5%, Lessers ~95%. The Luck stat improves these odds.

RankCostBase Drop Rate
King30 Sigils~0.5%
Greater20 Sigils~4.5%
Lesser10 Sigils~95%

Demon offerings can be rerolled for 5 sigils the first time (rising +5 per reroll within that visit).

At every choice node, you decide between the Summoner's Shop and the new Shady Dealer, who sells items instead of demons.

The Shady Dealer

At every choice node you can visit a hooded figure who sells items instead of demons. Items occupy a new bottom-left slot bar (max 3 equipped) and grant passive effects, active abilities, or one-shot consumables drawn from Solomonic and biblical apocrypha. The Dealer offers 2 random items per visit.

Pricing by Ritual

Item costs scale with the ritual you're in. The Dealer's wares get more expensive as the angels above you get hungrier.

RitualTierCost per Item
Ritual 1Tier 120 Sigils
Ritual 2Tier 240 Sigils
Ritual 3Tier 360 Sigils
Ritual 4Tier 480 Sigils
EndlessTier 5+100 Sigils (cap)

Items can be right-clicked to discard. Items with charges show their charge count in the slot UI.

The full item roster is in the Items section below.

Items

The Shady Dealer sells 20 items drawn from the Solomonic and biblical apocrypha. Items occupy your bottom-left slot bar (max 3 equipped) and grant passive effects, active abilities, or one-shot consumables. Hover any item below to read its effect.

Almadel
ALMADEL
AlmadelReveals the upcoming boss on the progression bar long before you'd normally see them. Passive.
Azazel's Dagger
AZAZEL'S DAGGER
Azazel's DaggerDeals 2 damage to the boss in a fight. One charge, then the dagger is gone.
Brass Vessel
BRASS VESSEL
Brass VesselEach boss defeated grants +1 permanent scoring slot for the rest of the run. Persists even if the vessel is sold.
Heptameron
HEPTAMERON
HeptameronOnce per ritual, lets you reroll the upcoming boss for a different angel of the same tier.
Trumpet of Joshua
TRUMPET OF JOSHUA
Trumpet of JoshuaYou always strike first against every angel. The boss-fight coin flip is skipped entirely.
Hiram's Gold
HIRAM'S GOLD
Hiram's GoldEvery Occulto score grants 10% of its souls as bonus sigils.
Manna Jar
MANNA JAR
Manna JarGain +5 sigils every time you score a non-whiff hand. Stacks with Hiram's Gold on Occultos.
Dark Pentacle
DARK PENTACLE
Dark PentacleBlocks the first incoming damage in every boss fight. Re-arms after each boss is defeated.
Whispered Geas
WHISPERED GEAS
Whispered GeasScoring your least-played category of the run grants 1 AP card. Ties qualify.
Summoner's Triangle
SUMMONER'S TRIANGLE
Summoner's TriangleActive. One charge. Sacrifice 2 equipped demons to summon a random un-equipped King in their place at level 1.
Hexbreaker
HEXBREAKER
HexbreakerActive. 5 charges. Reverts a chosen die to a vanilla d6, clearing every state, mark, and modification.
Tabernacle Veil
TABERNACLE VEIL
Tabernacle VeilOnce per run, automatically saves a failing trial. Pure survival - no souls or sigils awarded.
Witch's Ladder
WITCH'S LADDER
Witch's LadderCarries +1 mult per scoring slot used last trial into your next trial's first score.
Brazen Yoke
BRAZEN YOKE
Brazen YokeDemons purchased from the Summoner's Shop arrive at level 3 instead of level 1.
Reliquary Vial
RELIQUARY VIAL
Reliquary Vial+1 banked roll at the start of every trial. Banked rolls accumulate if unspent.
Aaron's Rod
AARON'S ROD
Aaron's RodActive. Once per ritual, choose Day or Night to override the rest of the ritual's day-night cycle. Charge restores when the next boss falls.
Sortilege
SORTILEGE
SortilegeAt the start of every trial, a random scoring category gets +10 mult and a gold star.
Sword of Flames
SWORD OF FLAMES
Sword of FlamesYour second score in every trial is a guaranteed crit.
Watcher's Blood
WATCHER'S BLOOD
Watcher's Blood10% chance to refund the AP cost on any active ability your demons cast.
Mammon's Tongue
MAMMON'S TONGUE
Mammon's TongueAll shop purchases (demons, packs, and dealer items) cost 25% less.

Infernal Packs

Cost: 5 sigils base, multiplied by 1.2x per purchase until it caps at 30, after which each purchase adds a flat +5. Each pack gives you 3 upgrade cards - pick one. These are run-wide upgrades that apply to everything.

UpgradeWhat It DoesValues (C/U/R/E/L)
Bonus DiePermanently adds +1-2 dice to your pool1 / 1 / 1 / 2 / 2
Sigil Gain+5-25 bonus sigils per trial completed5 / 10 / 15 / 20 / 25
Luck+10-50 Luck (better pack rarities, higher-rank demons)10 / 20 / 30 / 40 / 50
Score Slot+1-2 extra scoring slots per trial (Uncommon+)0 / 1 / 1 / 2 / 2
Crit Chance+1-5% crit chance (on top of the 2% base)1 / 2 / 3 / 4 / 5
Crit Damage+5-20% crit damage (Uncommon+)0 / 5 / 10 / 15 / 20
Sigil WindfallInstant 10-50 sigils on pick10 / 20 / 30 / 40 / 50
Bonus Roll+1-5 rolls per round this run1 / 2 / 3 / 4 / 5

CommonUncommonRareEpicLegendary

Covenant Packs

Same pricing curve as Infernal. Only available when you have equipped demons. Each upgrade targets one of your equipped demons.

UpgradeWhat It DoesValues (C/U/R/E/L)
Passive Boost+1-5 permanent boost to the demon's passive value1 / 2 / 3 / 4 / 5
AP RestoreRefill +1-5 AP for the chosen demon1 / 2 / 3 / 4 / 5
Max AP+1-2 to the demon's max AP cap (Epic+)0 / 0 / 0 / 1 / 2
Demon XP+25-150 XP (progress toward the next level)25 / 50 / 75 / 100 / 150
Category Mult+1-5 mult on a chosen category (no demon target)1 / 2 / 3 / 4 / 5
Note: Reworked demons with full talent trees block direct Passive Boost scaling - their talents are the intended upgrade path instead.

Dice Faces

A die's faces can be transformed by demons, packs, or talents. Different face types interact with scoring differently.

Normal Normal Standard pips 1-6. Scores by value.
Blank Blank Scores 0. Excluded from pattern checks. Fuels Shax's passive.
xMult xMult Multiplies the running total. Variants: x0.5, x1.5, x2, x3, x4.
AddMult AddMult Adds a flat mult bonus (e.g. +10 mult). Stolas's Precious Stone.
Wounded Wounded Inert. Doesn't score and doesn't count as blank. Sabnock's Wound.
AP Face AP Face Score it to earn a +1 AP card for any demon. Naberius's Dignity.
Unusable Unusable Void-trapped. Scores 0 and can't be used. Result of Seere's Banish trap.
Non-normal faces are excluded from lower-section pattern checks (e.g. a blank die won't complete a Straight). They still count toward Chance totals where they add non-zero value.

Dice States & Marks

States are transient overlays applied to dice. Marks are a special kind of permanent visual flag. A die can hold one mark and one state at a time.

Marks

Bloodmark Bloodmark Hold through rolls to trigger Andras's mult chance.
Gold Dust Gold Dust 10% per gold die to earn 5 sigils when scoring (Cimejes).

States

StateEffectSource
NormalBaseline. No modifiers.Default
LockedCan't reroll. Lasts until cleared.LockDieAtValue, Freeze & Shatter
WildCounts as any face for scoring. Clears on round start.Ose (Wild Die), Dantalion (Wild Dice)
Ablaze / MoltenSpreads fire to neighbours on score; +5 mult each when molten.Amy (Blaze)
BanishedExcluded from scoring. Skips rolls. Cleared next round.Seere (Banish)
Banish MultSkips rolls but grants x1.5 mult for one hand.Seere (Banish, first hand)
Banish TrappedStuck in the void for the rest of the trial. Inert.Seere (Banish, after first hand)
BlessedTagged for blessing effects (talent- and future-expanded).Various
CursedTagged for curse effects (talent- and future-expanded).Various

Die Types

Permanent die identities. A die has exactly one type at a time.

Standard Standard A regular six-sided die. What every pool starts with.
Petrified Petrified Rolls only once per hand. Auto-holds. Untargetable. Grants +30 souls every score. Crocell's Turn to Stone.
Undead Undead All six faces become x2 mult. Decays over 5 hands and melts away. Murmur's Turn Undead.

Demon Leveling, AP and XP

Demons start at Level 1 and cap at Level 25. Level multiplies passive and active base values directly. Reworked demons earn 1 talent point per level on top.

Passive Value = Base × (1 + Passive Boost) × Level
Active Value = Base × Level + Active Boost

Ability Points (AP)

Each demon has its own pool of AP. Actives cost AP. AP regenerates by scoring (demons earn AP from scoring events). Most demons start with 0 or 2 AP, cap at 5. Reworked demons often have custom caps - Gaap is capped at 1, Seere at 4.

XP & Gaining Levels

Demons earn XP when they contribute meaningfully to a score. Enough XP triggers a level-up. You can also feed them directly with Covenant Demon XP cards, or use Furcas's Gift Level active to trade one permanent roll for an instant level-up.

Example: A demon with +30 passive souls at Level 1 gives +30. At Level 3 it gives +90. Add a Passive Boost of +4 and it becomes 30 × (1+4) × 3 = +450.

Talent Trees

Reworked demons only. A full 3-branch talent tree replaces the legacy binary talent pick.

  • 24 talent points total, 1 per level-up
  • 3 branches per demon, each with exactly 17 rankable points
  • Tier unlocks are gated by points spent in that branch (not global)
  • Capstone sits at tier 12 - the peak ability for that specialisation
  • Branches are thematic: offensive, defensive, utility. You cannot max all three in a single run

Non-reworked demons still use the legacy binary talent picks at Level 3 and Level 5 until they receive their full rework.

Design the perfect build in the Talent Planner.

Boss Battles & Angels

A run is now four rituals long. Each ritual ends with an angel descending to test Solomon. Boss fights are 1-vs-1 duels on a shared scorecard. Beating the final angel - the Archangel Michael - completes the run and unlocks endless mode.

How It Works

  • Both sides start with 4 HP
  • Every fight opens with a coin flip - call heads or tails. The result decides who plays first for the entire battle
  • Each round, whoever's turn it is scores into a category, then the other side scores
  • Whoever scored higher deals 1 damage. Ties deal nothing
  • Your demon passives still apply. Most actives too - a few are blocked in boss mode
  • The Trumpet of Joshua item skips the coin flip entirely while equipped - you always strike first

Showdown

If only 1 category remains and the score is tied, a Showdown triggers. The winner deals 2 damage. Showdown ties replay until someone wins.

Ritual Progression

Each ritual is the familiar 17-node progression (trials, shops, choice nodes, boss). Cleared bosses gate the next ritual.

RitualTierAngel
Ritual 1Tier 1Sariel or Cassiel
Ritual 2Tier 2Uriel
Ritual 3Tier 3Metatron
Ritual 4Tier 4 - FINALMichael

The Five Angels

Sariel

SARIEL

Angel of Guidance — Tier 1

Passive: scores 20% higher on upper section categories. Prefers Sixes.

Signature: after filling 2 upper categories, she claims one of your rerolls for the fight. Stolen rerolls are restored when the fight ends.

Cassiel

CASSIEL

The Silent Watcher — Tier 1 (alternate)

Passive: a reserved angel who scores in absolute silence, refusing to commit to any category until the final round. Punishes greedy play.

Signature: banks his round-by-round potential and unleashes everything in the showdown.

Uriel

URIEL

The Light of God — Tier 2

Passive: burns bright. Scores aggressively into upper-section categories and pushes for high single-round damage.

Signature: rerolls more than any T1 boss - any unfavourable hand gets a second look.

Metatron

METATRON

Voice of the Throne — Tier 3

Passive: speaks with growing authority - +10% to all his scores for every category he has filled this fight.

Signature - The Naming: at fight start, names five random scoring categories. While unfilled by you, his scores in those are doubled. Steal them quickly.

Michael

MICHAEL

The Archangel — Tier 4 — FINAL

Passive: scales hardest of any boss. Rerolls most. Scores roughly 3x what a T1 angel does in the same hand.

Signature - Silence: silences one of your equipped demons for the rest of the fight. The chosen demon contributes no passive and cannot be activated. He's the one who gave you the ring. He has come for it back.

Beating Michael completes the run, plays a bespoke endgame sequence, and unlocks endless mode. Endless runs continue past ritual 4 with escalating boss tiers.