Kings
14 demonsGame-warping passives and devastating actives. Extremely rare.
Greater Demons
21 demonsStrong synergy builders with powerful scaling potential.
Lesser Demons
37 demonsYour early-game backbone. Simple but effective when upgraded.
The Summoner's Shop
After most trials, the Summoner's Shop offers 2 random demons to summon and the option to open Infernal or Covenant packs. You hold up to 3 demons by default, expandable to 7. Selling a demon refunds 30% of their cost.
Higher-rank demons are rarer: Kings ~0.5%, Greaters ~4.5%, Lessers ~95%. The Luck stat improves these odds.
| Rank | Cost | Base Drop Rate |
|---|---|---|
| King | 30 Sigils | ~0.5% |
| Greater | 20 Sigils | ~4.5% |
| Lesser | 10 Sigils | ~95% |
Demon offerings can be rerolled for 5 sigils the first time (rising +5 per reroll within that visit).
At every choice node, you decide between the Summoner's Shop and the new Shady Dealer, who sells items instead of demons.
The Shady Dealer
At every choice node you can visit a hooded figure who sells items instead of demons. Items occupy a new bottom-left slot bar (max 3 equipped) and grant passive effects, active abilities, or one-shot consumables drawn from Solomonic and biblical apocrypha. The Dealer offers 2 random items per visit.
Pricing by Ritual
Item costs scale with the ritual you're in. The Dealer's wares get more expensive as the angels above you get hungrier.
| Ritual | Tier | Cost per Item |
|---|---|---|
| Ritual 1 | Tier 1 | 20 Sigils |
| Ritual 2 | Tier 2 | 40 Sigils |
| Ritual 3 | Tier 3 | 60 Sigils |
| Ritual 4 | Tier 4 | 80 Sigils |
| Endless | Tier 5+ | 100 Sigils (cap) |
Items can be right-clicked to discard. Items with charges show their charge count in the slot UI.
The full item roster is in the Items section below.
Items
The Shady Dealer sells 20 items drawn from the Solomonic and biblical apocrypha. Items occupy your bottom-left slot bar (max 3 equipped) and grant passive effects, active abilities, or one-shot consumables. Hover any item below to read its effect.
Infernal Packs
Cost: 5 sigils base, multiplied by 1.2x per purchase until it caps at 30, after which each purchase adds a flat +5. Each pack gives you 3 upgrade cards - pick one. These are run-wide upgrades that apply to everything.
| Upgrade | What It Does | Values (C/U/R/E/L) |
|---|---|---|
| Bonus Die | Permanently adds +1-2 dice to your pool | 1 / 1 / 1 / 2 / 2 |
| Sigil Gain | +5-25 bonus sigils per trial completed | 5 / 10 / 15 / 20 / 25 |
| Luck | +10-50 Luck (better pack rarities, higher-rank demons) | 10 / 20 / 30 / 40 / 50 |
| Score Slot | +1-2 extra scoring slots per trial (Uncommon+) | 0 / 1 / 1 / 2 / 2 |
| Crit Chance | +1-5% crit chance (on top of the 2% base) | 1 / 2 / 3 / 4 / 5 |
| Crit Damage | +5-20% crit damage (Uncommon+) | 0 / 5 / 10 / 15 / 20 |
| Sigil Windfall | Instant 10-50 sigils on pick | 10 / 20 / 30 / 40 / 50 |
| Bonus Roll | +1-5 rolls per round this run | 1 / 2 / 3 / 4 / 5 |
Common → Uncommon → Rare → Epic → Legendary
Covenant Packs
Same pricing curve as Infernal. Only available when you have equipped demons. Each upgrade targets one of your equipped demons.
| Upgrade | What It Does | Values (C/U/R/E/L) |
|---|---|---|
| Passive Boost | +1-5 permanent boost to the demon's passive value | 1 / 2 / 3 / 4 / 5 |
| AP Restore | Refill +1-5 AP for the chosen demon | 1 / 2 / 3 / 4 / 5 |
| Max AP | +1-2 to the demon's max AP cap (Epic+) | 0 / 0 / 0 / 1 / 2 |
| Demon XP | +25-150 XP (progress toward the next level) | 25 / 50 / 75 / 100 / 150 |
| Category Mult | +1-5 mult on a chosen category (no demon target) | 1 / 2 / 3 / 4 / 5 |
Dice Faces
A die's faces can be transformed by demons, packs, or talents. Different face types interact with scoring differently.
Normal
Standard pips 1-6. Scores by value.
Blank
Scores 0. Excluded from pattern checks. Fuels Shax's passive.
xMult
Multiplies the running total. Variants: x0.5, x1.5, x2, x3, x4.
AddMult
Adds a flat mult bonus (e.g. +10 mult). Stolas's Precious Stone.
Wounded
Inert. Doesn't score and doesn't count as blank. Sabnock's Wound.
AP Face
Score it to earn a +1 AP card for any demon. Naberius's Dignity.
Unusable
Void-trapped. Scores 0 and can't be used. Result of Seere's Banish trap.
Dice States & Marks
States are transient overlays applied to dice. Marks are a special kind of permanent visual flag. A die can hold one mark and one state at a time.
Marks
Bloodmark
Hold through rolls to trigger Andras's mult chance.
Gold Dust
10% per gold die to earn 5 sigils when scoring (Cimejes).
States
| State | Effect | Source |
|---|---|---|
| Normal | Baseline. No modifiers. | Default |
| Locked | Can't reroll. Lasts until cleared. | LockDieAtValue, Freeze & Shatter |
| Wild | Counts as any face for scoring. Clears on round start. | Ose (Wild Die), Dantalion (Wild Dice) |
| Ablaze / Molten | Spreads fire to neighbours on score; +5 mult each when molten. | Amy (Blaze) |
| Banished | Excluded from scoring. Skips rolls. Cleared next round. | Seere (Banish) |
| Banish Mult | Skips rolls but grants x1.5 mult for one hand. | Seere (Banish, first hand) |
| Banish Trapped | Stuck in the void for the rest of the trial. Inert. | Seere (Banish, after first hand) |
| Blessed | Tagged for blessing effects (talent- and future-expanded). | Various |
| Cursed | Tagged for curse effects (talent- and future-expanded). | Various |
Die Types
Permanent die identities. A die has exactly one type at a time.
Standard
A regular six-sided die. What every pool starts with.
Petrified
Rolls only once per hand. Auto-holds. Untargetable. Grants +30 souls every score. Crocell's Turn to Stone.
Undead
All six faces become x2 mult. Decays over 5 hands and melts away. Murmur's Turn Undead.
Demon Leveling, AP and XP
Demons start at Level 1 and cap at Level 25. Level multiplies passive and active base values directly. Reworked demons earn 1 talent point per level on top.
Active Value = Base × Level + Active Boost
Ability Points (AP)
Each demon has its own pool of AP. Actives cost AP. AP regenerates by scoring (demons earn AP from scoring events). Most demons start with 0 or 2 AP, cap at 5. Reworked demons often have custom caps - Gaap is capped at 1, Seere at 4.
XP & Gaining Levels
Demons earn XP when they contribute meaningfully to a score. Enough XP triggers a level-up. You can also feed them directly with Covenant Demon XP cards, or use Furcas's Gift Level active to trade one permanent roll for an instant level-up.
Talent Trees
Reworked demons only. A full 3-branch talent tree replaces the legacy binary talent pick.
- 24 talent points total, 1 per level-up
- 3 branches per demon, each with exactly 17 rankable points
- Tier unlocks are gated by points spent in that branch (not global)
- Capstone sits at tier 12 - the peak ability for that specialisation
- Branches are thematic: offensive, defensive, utility. You cannot max all three in a single run
Non-reworked demons still use the legacy binary talent picks at Level 3 and Level 5 until they receive their full rework.
Design the perfect build in the Talent Planner.
Boss Battles & Angels
A run is now four rituals long. Each ritual ends with an angel descending to test Solomon. Boss fights are 1-vs-1 duels on a shared scorecard. Beating the final angel - the Archangel Michael - completes the run and unlocks endless mode.
How It Works
- Both sides start with 4 HP
- Every fight opens with a coin flip - call heads or tails. The result decides who plays first for the entire battle
- Each round, whoever's turn it is scores into a category, then the other side scores
- Whoever scored higher deals 1 damage. Ties deal nothing
- Your demon passives still apply. Most actives too - a few are blocked in boss mode
- The Trumpet of Joshua item skips the coin flip entirely while equipped - you always strike first
Showdown
If only 1 category remains and the score is tied, a Showdown triggers. The winner deals 2 damage. Showdown ties replay until someone wins.
Ritual Progression
Each ritual is the familiar 17-node progression (trials, shops, choice nodes, boss). Cleared bosses gate the next ritual.
| Ritual | Tier | Angel |
|---|---|---|
| Ritual 1 | Tier 1 | Sariel or Cassiel |
| Ritual 2 | Tier 2 | Uriel |
| Ritual 3 | Tier 3 | Metatron |
| Ritual 4 | Tier 4 - FINAL | Michael |
The Five Angels
SARIEL
Passive: scores 20% higher on upper section categories. Prefers Sixes.
Signature: after filling 2 upper categories, she claims one of your rerolls for the fight. Stolen rerolls are restored when the fight ends.
CASSIEL
Passive: a reserved angel who scores in absolute silence, refusing to commit to any category until the final round. Punishes greedy play.
Signature: banks his round-by-round potential and unleashes everything in the showdown.
URIEL
Passive: burns bright. Scores aggressively into upper-section categories and pushes for high single-round damage.
Signature: rerolls more than any T1 boss - any unfavourable hand gets a second look.
METATRON
Passive: speaks with growing authority - +10% to all his scores for every category he has filled this fight.
Signature - The Naming: at fight start, names five random scoring categories. While unfilled by you, his scores in those are doubled. Steal them quickly.
MICHAEL
Passive: scales hardest of any boss. Rerolls most. Scores roughly 3x what a T1 angel does in the same hand.
Signature - Silence: silences one of your equipped demons for the rest of the fight. The chosen demon contributes no passive and cannot be activated. He's the one who gave you the ring. He has come for it back.